Carson City Youth Flag Football League

Rulebook

 

The Basics

1.   A coin toss determines first possession. Visitor calls toss. Team winning the toss gets the choice to take first possession or defend.  Team not getting the ball for the first possession chooses the goal they defend. The teams change directions for the 2nd half.

 

2.    The Offense takes possession of the ball at its 5-yard line and has 4 plays to cross midfield. Once a team crosses midfield, it has four plays to score a touchdown. If offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line.

 

3.   If the offensive team fails to cross midfield, possession of the ball changes and opposition starts its drive from its 5-yard line.

 

4.     All possession changes, except interceptions, start on the offense’s 5-yard line.

 

5.     Teams change sides after the first 20 minutes. (Clock stops for a 5-minute half time)

 

6.     The playing field is 20 yards wide X 50 yards long

 

  Players

1.     All participants must play 20 minutes of every game.

 

2.     Games are played 6 on 6, however if a team is unable to field 6 players the game will be played down to 5 on 5 and will be considered an official game.  If less than 5 players are in attendance for a game, the game will play down to whatever the short team has in attendance, but regardless of the outcome the game will be considered a forfeit and the team that had enough players will be declared the winner.

Timing

1.     The game consists of two 20-minute halves with a running clock.  However, the clock   will stop for a time out in both halves to announce a 1 minute warning when a minute remains in the half.

 

2.      Each time the ball is spotted, a team has 60 seconds to snap the ball. The referee will give a 15 second warning.

 

3.     Each team has one 45-second time-out per half.

 

4.     Officials can stop the clock at their discretion.

 

Overtime

If the score is tied at the end of regulation time, teams move directly into overtime.  Both teams get one drive beginning at the 5 yard line to try and score and make a conversion point.  If both teams score and convert, the game ends in a tie.  If neither team scores, the game ends in a tie.  If only one team scores during there drive, they are declared the winner.  An interception ends a team’s drive in the same way it would in regulation time.  If an interception is ran back for a touchdown, the game ends and the team that scored wins.

 

 

Scoring

·         Touchdown: 6 points

·         Extra point: 1 point played from the 2-yard line

·         Safety: 2 points

 

Running

1.     The Quarterback cannot run with the ball unless being rushed.  The Quarterback cannot take off running forward until the designated rusher has crossed the line of scrimmage.

 

2.   2. Direct handoffs behind the line of scrimmage are permitted. Offense may use multiple handoffs. Handoffs are not permitted once the offense crosses the line of scrimmage.

3.  Pitches behind the line of scrimmage are allowed.

 

4.     The player who takes the handoff can throw the ball from behind the line of scrimmage.

 

5.     Once the ball has been handed off, all defensive players are eligible to rush.

 

6.     Any football move by the ball carrier to avoid a defender is allowed (Spinning, juking, sidestepping, cutting). Players cannot dive, jump or hurdle a player to advance the ball.  The ball carrier has the ride of way, defenders cannot just stand in the way of the ball carrier.

 

7.     The ball is spotted where the ball is when the ball carrier’s flag is pulled.

 

Receiving

1.     All players are eligible to receive passes (including the quarterback if the ball is handed off behind the line of scrimmage).

 

2.     As in the NFL, only one player is allowed in motion at a time.

 

3.     A player must have at least one foot inbounds when making a reception.

 

4.     The line is considered out of bounds.

 

Passing

1.     Shovel passes are allowed.

 

2.     The quarterback has a seven-second “pass clock.” If a pass is not thrown within the seven seconds, play is dead, loss of down. Once the ball is handed off, the seven-second rule no longer is in effect.

 

3.     Interceptions are the only changes of possession that do not start on the 5-yard line.  Interceptions are live and can be returned.  A team that intercepts the ball and runs the ball back but does not score will take possession where the play ends.

 

4.   Double forward pass is illegal.  5 yards and loss of down.

 

Dead Balls

1.     The ball must be snapped between the legs, not off to one side, to start play.  The center must release the ball to the quarterback.

2.     Substitutions may be made on any dead ball.

3.     Play is ruled “dead” when:

4.     Ball carrier’s flag is pulled

5.     Ball carrier steps out of bounds

6.     Touchdown or safety is scored

7.     Ball carrier fumbles the ball

8.     Ball carrier’s flag falls off

9.   Player catches the ball and does not have both flags on (ball is dead at the spot of the catch)

 

Note: There are no fumbles. The ball is dead and spotted where the ball hits the ground.  

 

Rushing the Quarterback

1.     Any player who rushes the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. Defender that is rushing the QB will be called for illegal pass rush if he/she passes the 7-yard marker prior to the snap.

 

2.     Only 1 defender can rush the quarterback, but he must be 7 yards back prior to the snap.

 

3.     Rushers cannot make contact with the Quarterback (hit arm while throwing).

 

4.     Once the ball is handed off, the seven-yard rule is no longer in effect, and all defenders may rush.

 

5.     Absolutely no blocking or tackling is allowed.  Shadow blocking is legal, but no contact can be made.

 

 Illegal Contact

 It is illegal for a player to “intentionally” contact another player.                     

 

o     Examples - (defender cannot hand check receiver nor can a receiver push defender, no blocking, no colliding with another player, no tackling, no pulling or pushing, pass rushers must avoid contact with quarterback, players must let go of clothing immediately, no pushing or shoving   Officials witnessing acts of tackling, elbowing, cheap shots, blocking or any unsportsmanlike act, will stop the game and call illegal contact penalize the team 10 yards and do one or all of the following (warn player, team, coach…eject player or coach.   Rough Play isn’t tolerated.

 

Trash talking is illegal. Officials have the right to determine offensive language.  (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee will warn or eject player, coach, or fans.

 

Blocking:

Blocking is illegal…contact doesn’t have to take place for it to be illegal…offensive players can’t move to shield, screen, or get in defenders path to ball carrier. Similar to basketball, runners can use teammates who stand still as interference.

 

Penalties (The referee calls all penalties.)

1.     Referees determine incidental contact that may result from normal run of play. All penalties are assessed from the line of scrimmage.

 

2.     Only a head coach can ask referee for rule clarification, interpretation, or to watch for rule violations.

 

3.     Games cannot end on a defensive penalty, unless the offense declines it.

 

Unsportsmanship conduct

1.    Players, Coaches and spectators that yell at officials or cause disruptions will be assessed with a 10 yard penalty & loss of down if given to offense or 10 yards and first down if on defense.  Yelling at officials is a penalty subject to ejection.

 

 Defensive Penalties:

1.     Pass Interference – Spot foul and automatic first down (the ball does not have to be catch able)

2.     Illegal contact (holding, blocking, etc.) - 10 yards and automatic first down.

3.     Illegal FLAG pull (before receiver has ball) - 5 yards and repeat down

4.     Illegal pass rushing (starting rush from inside 7-yard marker) - 5 yards and repeat down

5.     Offsides – 5 yards and repeat down.

 

Offensive Penalties:

1.     Illegal motion (more than one person moving, false start, etc.) - 5 yards and repeat down.

2.     Illegal forward pass (double forward pass) - 10 yards and loss of down

3.     Offensive pass interference (illegal pick play, pushing off/away defender) – 5 yards and repeat down.

4.     Illegal contact (holding, blocking, etc.) - 10 yards and loss of down

6.     Delay of game - 5 yards & repeat down

7.     Illegal motion (more than one person moving, false start, etc.) - 5 yards and repeat down

 

Attire

 

 

 

Coaches for the A division will be allowed on the field in the following manner:

 One (1) offensive coach allowed on field…must move behind offense prior to each snap of ball (away from action).

One (1) defensive coach allowed on field…must move out of the way prior to each snap of ball (away from action).

B and C division coaches are not allowed on the playing field during play.

The league will award trophies to the players on the winning  team of the championship game in each division.  The first and second seed in each division after the regular season will play each other in the season's final week for the Championship game.

How a team is seeded in the regular season is determined as follows:

1) wins and losses

2) head to head wins and losses 2a) If two teams are split in their head to head, most points scored during the regular season will determine the higher seed (points for).

3) If head to head cannot determine seeding because more than 2 teams are tied, most points scored during the regular season will determine seeding (points for).

4) If head to head cannot determine seeding and teams are tied in the points for category, fewest points allowed during the season will determine seeding (points against).